Visual Studio version 16.3 Preview 2 and Visual Studio for Mac version 8.3 Preview 2 are available. Because many of the features in this release are a response to Developer Community feedback, we are excited to share our changes. First of all, the latest Preview versions both PC and Mac are available to download from VisualStudio.com. To access this page, you need to be a member of the Windows Insider program. Learn moreAlready an Insider?Sign in using the Sign in option on the upper right of this page. On smaller devices, open the navigation menu on the upper left, then sign in using the Sign in option on the upper rig. Downloads for each release of.NET Core 3.1; Release information Build apps - SDK. Visual Studio 2019 for Mac (v8.8) Included in Visual Studio 16.7.6 Included runtimes. Visual Studio 2019 (v16.4, latest preview) Included in Visual Studio 16.4.0 Included runtimes.
Visual Studio for Mac is available to install
Visual Studio for Mac builds on top of MonoDevelop, adding open sourced internals from Visual Studio and many new extensions to support new workloads. To get the latest available version, switch to the Stable updater channel after installing.
Supported on macOS 10.11 and later.
MonoDevelop for macOS is available from source
Please refer to the building guide for more information about how to install and configure your MonoDevelop.
- Ubuntu
- Debian
- Raspbian
- CentOS
1 Add the Mono repository to your system
The package repository hosts the packages you need, add it with the following commands.
Note: the packages should work on newer Ubuntu versions too but we only test the ones listed below.
Ubuntu 18.04 (i386, amd64, armhf)
Visual Studio Download Free Mac
Ubuntu 16.04 (i386, amd64, armhf)
Ubuntu 14.04 (i386, amd64, armhf)
2 Install MonoDevelop
Smart notebook free. download full version for mac. The package monodevelop should be installed for the MonoDevelop IDE.
3 Verify Installation
After the installation completed successfully, it's a good idea to run through the basic hello world examples on this page to verify MonoDevelop is working correctly.
1 Add the Mono repository to your system
The package repository hosts the packages you need, add it with the following commands.
Note: the packages should work on newer Debian versions too but we only test the ones listed below.
Debian 10 (i386, amd64, armhf, armel)
Debian 9 (i386, amd64, armhf, armel)
Debian 8 (i386, amd64, armhf, armel)
2 Install MonoDevelop
The package monodevelop should be installed for the MonoDevelop IDE.
3 Verify Installation
After the installation completed successfully, it's a good idea to run through the basic hello world examples on this page to verify MonoDevelop is working correctly.
1 Add the Mono repository to your system
The package repository hosts the packages you need, add it with the following commands.
Note: the packages should work on newer Raspbian versions too but we only test the ones listed below.
Raspbian 9 (armhf)
Raspbian 8 (armhf)
2 Install MonoDevelop
The package monodevelop should be installed for the MonoDevelop IDE.
3 Verify Installation
After the installation completed successfully, it's a good idea to run through the basic hello world examples on this page to verify MonoDevelop is working correctly.
1 Add the Mono repository to your system
The package repository hosts the packages you need, add it with the following commands in a root shell.
Note: the packages should work on newer CentOS versions too but we only test the ones listed below.
CentOS 7 (x86_64)
CentOS 6 (x86_64, i686)
2 Install MonoDevelop
The package monodevelop should be installed for the MonoDevelop IDE.
3 Verify Installation
After the installation completed successfully, it's a good idea to run through the basic hello world examples on this page to verify MonoDevelop is working correctly.
MonoDevelop for Windows is available from source only
Please refer to the building guide for more information about how to install and configure your MonoDevelop.
GTK# for .NET
Installer for running Gtk#-based applications on Microsoft .NET:
With an all-new design that looks great on macOS Big Sur, Xcode 12 has customizable font sizes for the navigator, streamlined code completion, and new document tabs. Xcode 12 builds Universal apps by default to support Mac with Apple Silicon, often without changing a single line of code.
Designed for macOS Big Sur.
Xcode 12 looks great on macOS Big Sur, with a navigator sidebar that goes to the top of the window and clear new toolbar buttons. The navigator defaults to a larger font that’s easier to read, while giving you multiple size choices. New document tabs make it easy to create a working set of files within your workspace.
Document tabs.
The new tab model lets you open a new tab with a double-click, or track the selected file as you click around the navigator. You can re-arrange the document tabs to create a working set of files for your current task, and configure how content is shown within each tab. The navigator tracks the open files within your tabs using strong selection.
Presidential Decree No. 1602 Presidential Decree No. 1602 (PD 1602) is a law that was passed by the Philippine government to simplify and provide tougher penalties for illegal gambling activities or violations of Philippine gambling laws. Signed into law by then President Ferdinand Marcos in 1978. PRESIDENTIAL DECREE No. PRESCRIBING STIFFER PENALTIES ON ILLEGAL GAMBLING. WHEREAS, Philippine Gambling Laws such as Articles 195-199 of the Revised Penal Code (Forms of Gambling and Betting), R.A. 3063 (Horse racing Bookies), P.D. 449 (Cockfighting), P.D. 483 (Game Fixing), P.D. 510 (Slot Machines) in relation to Opinion Nos. 33 and 97 of the Ministry of Justice, P.D. 1602 illegal gambling.
Navigator font sizes.
The navigator now tracks the system setting for “Sidebar icon size” used in Finder and Mail. You can also choose a unique font size just for Xcode within Preferences, including the traditional dense information presentation, and up to large fonts and icon targets.
Code completion streamlined.
A new completion UI presents only the information you need, taking up less screen space as you type. And completions are presented much faster, so you can keep coding at maximum speed.
Redesigned organizer.
An all-new design groups all critical information about each of your apps together in one place. Choose any app from any of your teams, then quickly navigate to inspect crash logs, energy reports, and performance metrics, such as battery consumption and launch time of your apps when used by customers.
SwiftUI
SwiftUI offers new features, improved performance, and the power to do even more, all while maintaining a stable API that makes it easy to bring your existing SwiftUI code forward into Xcode 12. A brand new life cycle management API for apps built with SwiftUI lets you write your entire app in SwiftUI and share even more code across all Apple platforms. And a new widget platform built on SwiftUI lets you build widgets that work great on iPad, iPhone, and Mac. Your SwiftUI views can now be shared with other developers, and appear as first-class controls in the Xcode library. And your existing SwiftUI code continues to work, while providing faster performance, better diagnostics, and access to new controls.
Visual Studio For Mac
Universal app ready.
Xcode 12 is built as a Universal app that runs 100% natively on Intel-based CPUs and Apple Silicon for great performance and a snappy interface.* It also includes a unified macOS SDK that includes all the frameworks, compilers, debuggers, and other tools you need to build apps that run natively on Apple Silicon and the Intel x86_64 CPU.
Updated automatically
When you open your project in Xcode 12, your app is automatically updated to produce release builds and archives as Universal apps. When you build your app, Xcode produces one binary “slice” for Apple Silicon and one for the Intel x86_64 CPU, then wraps them together as a single app bundle to share or submit to the Mac App Store. You can test this at any time by selecting “Any Mac” as the target in the toolbar.
Test multiple architectures.
On the new Mac with Apple Silicon, you can run and debug apps running on either the native architecture or on Intel virtualization by selecting “My Mac (Rosetta)” in the toolbar.
Multiplatform template
Visual Studio For Mac Review
New multiplatform app templates set up new projects to easily share code among iOS, iPadOS, and macOS using SwiftUI and the new lifecycle APIs. The project structure encourages sharing code across all platforms, while creating special custom experiences for each platform where it makes sense for your app.
Improved auto-indentation
Swift code is auto-formatted as you type to make common Swift code patterns look much better, including special support for the “guard” command.
StoreKit testing
New tools in Xcode let you create StoreKit files that describe the various subscription and in-app purchase products your app can offer, and create test scenarios to make sure everything works great for your customers — all locally testable on your Mac.
Visual Studio Preview Installer
Get started.
Microsoft Visual Studio Preview
Download Xcode 12 and use these resources to build apps for all Apple platforms.